During the Ludum Dare #22, I made a weird choice on how to instantiate the different rooms. They were not connected physically but inverted 3D cubes models, connected logically between them. That was an interesting choice though, and during the week end, I used Gizmos in Unity3d to achieve a very good overview. Here’s the know-how. There’s also some post mortem thoughts on sQared as I know you like it
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